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Fantasy grounds dwarves of golarion
Fantasy grounds dwarves of golarion










Wesley Schneider, Leandra Christine Schneider, David Schwartz, Amber E. Greer, Jeff Grubb, Michael Kortes, Tito Leati, Mike McArtor, Rob McCreary, Erik Mona, Jason Eric Nelson, Jeff Quick, Sean K Reynolds, F. Nine new monsters, including exotic humanoids of the skies and seas, undead and dragons, and an angry demon lord in exile!Ī giant poster map that reveals the sweeping landscape of the Inner Sea in all its treacherous glory!īy James Jacobs with Keith Baker, Wolfgang Baur, Clinton J. Tons of new options for player characters, including Inner Sea-themed prestige classes, feats, spells, adventuring gear, and magic items!

#FANTASY GROUNDS DWARVES OF GOLARION PLUS#

Inside this exciting and informative tome you will find:ĭetailed summaries of the player character races native to Golarion, including more than a dozen distinct human ethnicitiesĮlaborate gazetteers of more than 40 crumbling empires, expansionist kingdoms, independent city-states, and monster-haunted wildlands of Golarion's adventure-filled Inner Sea region, with locations perfect for nearly any type of fantasy campaignĬultural information and Pathfinder RPG rules covering the 20 core deities of the Inner Sea, plus entries on other gods, demigods, forgotten deities, weird cults, strange philosophies, and more!Īn overview of the Inner Sea's history, a look at time and space, a discussion of magical artifacts and technological wonders, discussions of important factions and organizations, and hundreds of locations ripe for adventure! Yet all is not lost, for these dark times provide ample opportunity for adventure and heroism. Paizo Publishing, LLC.Discover the world of Golarion, the official campaign setting for the smash-hit Pathfinder Roleplaying Game! A time of lost prophecies grips the world, bringing with it an unending maelstrom, a tear in the fabric of reality, a surge of diabolism, and the endless threat of war.

  • ↑ David Eitelbach, Russ Taylor, JD Wiker, Keri Wiker, and Hank Woon.
  • ↑ 14.0 14.1 John Compton and Thurston Hillman.
  • ↑ 13.0 13.1 John Compton and Thurston Hillman.
  • Guide to Darkmoon Vale, p. inside front cover.
  • ↑ 5.0 5.1 John Compton and Thurston Hillman.
  • In 4690 AR, property values in Kerse soared, displacing many residents from their homes, including the Pathfinder Society. The Razmiris first promised a better way to riches than the Prophecies of Kalistrade, but the debates quickly turned violent as the Razmiris began abducting Kalistocrat rivals, leading the Drumish government to ban Razmir's cult in Druma. Shortly after the foundation of Razmiran in 4672 AR, Razmiri faith barges sailed into Kerse. After a week, they were pacified when the Kalistocrats changed taxation models and revised key laws to make upward mobility easier. In 2335 AR, the Burning Glove Riots ravaged Kerse as the working class protested the increasing inequality between themselves and the Kalistocrats. The treaty was negotiated with the help of the Drumish delegation, who negotiated that the land at the foot of the Five Kings Mountains would become part of the new nation of Druma. The peace treaty known as the Kerse Accord was signed in 2332 AR in the capital, and it ended the 700-year-long civil war (the 19th of the Five Kings Wars) between the five dwarven kingdoms in the Five Kings Mountains ( Gardadth, Saggorak, Doggadth, Grakodan, and Taggoret). The brick used in their construction is flecked with gemstones, and great statues made of valuable alloys line the streets. Even the most common dwellings resemble manor homes, with municipal buildings and the homes of the upper classes resembling palaces. Įven though the ostentatious display of wealth is a prerequisite in all Drumish cities (thanks to its inhabitants' devotion to the Prophecies of Kalistrade), Kerse is ne plus ultra in this regard. The area surrounding Kerse consists of mostly well-groomed forests and open plains, and is almost wholly owned by the high prophet, except for the estates of a few families. Northwest of Kerse is the High Prophet's Sanctum, an artificial island where the high prophet makes his home and which falls outside the laws of both Kerse and Druma. Kerse proper is divided into four districts: the affluent, residential Manor District along its northeastern edge the Resplendent District, which houses many of Druma's governmental bodies, in the northwestern part the Trade District in the southwest, which is one of the most vibrant markets in all Golarion and the Pilgrimage District, which is entirely leased out to those unaffiliated with the Prophecies of Kalistrade.










    Fantasy grounds dwarves of golarion